Sayuri Uzumaki [0-5 WIP]
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Sayuri Uzumaki [0-5 WIP]
The Jutsu Profile Character Information Character Name: Sayuri UzumakiCharacter Tier: 0-5 Character Application: App Skills Taijutsu: ExpertNinjutsu: Master Genjutsu: Expert Strength: Expert Agility: Grandmaster Endurance: Expert Chakra Capacity: Expert Chakra Efficiency: Grandmaster Weapons Mastery: Adept Fuuinjutsu: Grandmaster Medical: Untrained Summoning: Grandmaster Selected Perks: Imperfect Sage Mode (⬤⬤⬤) Sage Mode (⬤) Kekkei Genkai (⬤⬤) Jutsu's (List Jutsus Here)
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- Flying Thunder God Series:
- Jutsu Name: Flying Thunder God: First Step
Jutsu Type: Sealing - Movement Ability
Jutsu Rank: A
Jutsu Description: A technique created by Isamu Senju, with the help of Mirai Uzumaki. By creating a specific marker and attuning to their chakra, a user may teleport immediately to it's location. It was intended for use with marked kunai, prepared before a battle and often utilized teamwork to saturate a battlefield with markers that would allow a skilled practitioner unparralelled battlefield control. By sending a pulse of chakra to sense and locate a marker, the user rapidly moves to that location.
- Allows a user to teleport to pre-made, generic markers.
- User can only teleport to stationary markers.
- Once placed, the user can perform a specific handseal to relocate to a marker.
- Low chakra drain on use for general movement.
- Using this jutsu in place of the substitution technique (A free dodge) has limited uses, dunno tho lmao.
- Unlimited use for movement, so long as it's just movement. (No dodging attacks, is limited through chakra use) / Alternatively, body-flicker rules?
- Requires Master Fuuinjutsu and Expert Agility.
Jutsu Name: Flying Thunder God Training: Personal Seal
Jutsu Type: Sealing - Movement Ability - Training
Jutsu Rank: A
Jutsu Description: A training technique that provides boosts to the base-level Flying Thunder God technique. In an attempt to improve her father's design, she adjusted the formula and added various personal touches that made it unique enough to no longer react to the baseline ability. This prevents other shinobi capable of the ability of using markers placed by the user.
- Makes markers only react to the user.
Jutsu Name: Flying Thunder God Training: On-Touch Marker placement
Jutsu Type: Sealing - Movement Ability - Sealing technique - Training
Jutsu Rank: A
Jutsu Description: A training technique that provides boosts to the base-level Flying Thunder God technique. In an attempt to improve her father's design, she learned how to immediately brand a marker on any surface that she touched. While she could never quite get it to work on living beings, it did confer much more versatility to the technique.
- May place down temporary markers on touch.
- Placing a marker with this technique is more costly.
- Maximum of three markers, with the oldest being erased when a fourth is set.
Jutsu Name: Flying Thunder God Training: Agility Training
Jutsu Type: Sealing - Movement Ability - Training
Jutsu Rank: A
Jutsu Description: A training technique that provides boosts to the base-level Flying Thunder God technique. In an attempt to improve her father's design, she tried teleporting to a moving marker. This turned out to be a difficult concept to grasp at first, as the disorientation from the subtle movements of the marker would throw off her balance. By overcoming this limitation, the user can teleport to markers that are moving such as when attached to a thrown kunai. This technique doesn't confer the proficiency to mount an offensive right after appearing.
- Removes the stationary marker restriction from the base technique.
- Does not allow attacks.
- Requires Master Agility.
Jutsu Name: Flying Thunder God: Second Step
Jutsu Type: Sealing - Movement Ability - Taijutsu/Weapon Technique
Jutsu Element:
Jutsu Rank: S
Jutsu Clan:
Jutsu Description: The enhanced version of the Flying Thunder God technique that allows the user to teleport to their marker and launch an attack upon arrival. The means this achieved is largely up to user interpretation. Even in this enhanced form of the technique, the precision and timing required to launch an immediate attack when arriving is impossible. There is always a minor delay.
Sayuri Uzumaki uses specially marked kunai that she uses to attack from a blind-spot after lobbing them at an opponent. This attempts to mitigate the downside of the technique, but often only catches a target by surprise once.
- Launches a physical strike by teleporting to a marked kunai launched at an opponent.
- Follow-up attack considered difficult to defend against.
- Maximum of 3 uses in combat.
- Requires all training techniques to be learned.
- Requires Grandmaster level Fuuinjutsu and Agility.
Makishima- Posts : 1171
Join date : 2021-08-16
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