Zato jutsu list
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Zato jutsu list
The Jutsu Profile Character Information Character Name: ZatoCharacter Tier: 3-1 Character Application: App Skills Taijutsu: UntrainedNinjutsu: Master Genjutsu: Adept Strength: Adept Agility: Master Endurance: Adept Chakra Capacity: Adept Chakra Efficiency: Adept Weapons Mastery: Master Fuuinjutsu: Untrained Medical: Untrained Summoning: Untrained Selected Perks: Jutsu's (List Jutsus Here)Jutsu Name: Lightning Release: Current of One Thousand Birds Jutsu Type: N/A Jutsu Element: Lightning Jutsu Rank: B Jutsu Clan: N/A Jutsu Description: A variation on a regular One Thousand Birds, this jutsu allows the user to cover themselves in electricity, instead of just concentrating it in his hand. The electricity can be channeled anywhere, allowing the user to enhance his attacks with it. The user can also channel the electricity through a weapon, increasing its overall strength and cutting power. Because of not being focused in one hand, this jutsu does not use as much chakra as Chidori would. Jutsu Name: Lightning Release: Electric Needle Spark Jutsu Type: N/A Jutsu Element: Lightning Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. Jutsu Name: Lightning Release: Electromagnetic Murder Jutsu Type: N/A Jutsu Element: Lightning Jutsu Rank: B Jutsu Clan: N/A Jutsu Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is also an idea to use in conjunction with a water technique. Jutsu Name: Lightning Release: Lightning Beast Tracking Fang Jutsu Type: N/A Jutsu Element: Lightning Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Jutsu Name: Lightning Release: Lightning Signal Fire Jutsu Type: N/A Jutsu Element: Lightning Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be used as a signal flare. Jutsu Name: Lightning Release: Spider Web Jutsu Type: N/A Jutsu Element: Lightning Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect. Jutsu Name: Sensing Technique Jutsu Type: N/A Jutsu Element: Chakra Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: The Sensing Technique allows sensor type shinobi to mold chakra and change it to the sensor type. This enables them to detect and track down targets through their chakra signatures. The range of this technique varies between sensors and the rank of this jutsu used will increase the range as well. D-Rank starts with your immediate area, and S-Rank could cover an entire village. The more range you try to give to the technique the more chakra is consumed, the longer the technique is used the more chakra is consumed, and the more targets the user tries to track at once also increases chakra consumed. It is more practical to only track up to three targets or less at a time because of this chakra drain drawback. Jutsu Name: Water Release: Gunshot Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. Jutsu Name: Water Release: Heavenly Weeping Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Jutsu Name: Water Release: Hidden Mist Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: The Hidden Mist Technique is a speciality of the shinobi from Kirigakure, where one causes a mist to spring forth either by using a pre-existing water source, or expelling it from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra — which will effectively hide the user from the dōjutsu. Jutsu Name: Water Release: Water Clone Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones that are made out of water. Also, unlike shadow clones, water clones hold only one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert to normal water. Jutsu Name: Water Release: Water Prison Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. A Hyuuga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison. Jutsu Name: Water Release: Water Shark Bullet Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: B Jutsu Clan: N/A Jutsu Description: The user shapes water into a large shark, and by thrusting their hand forward, sends it hurtling towards the opponent at high speed, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed. Jutsu Name: Water Release: Wild Water Wave Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: The Water Release: Wild Water Wave is a basic Water Release technique which has many variations. Water gushes from the user's mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount of chakra one releases. |
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