The Jutsu Profile Character Information Character Name: Rena Lisola Character Tier: 2-1 Character Application: App
Skills Taijutsu: Master Ninjutsu: Adept Genjutsu: Novice Strength: Master Agility: Master Endurance: Expert
Chakra Capacity: Master Chakra Efficiency: Master Weapons Mastery: Novice Fuuinjutsu: Novice Medical: Untrained Summoning: Novice
Selected Perks: Eight Gates: Up to Third (⬤⬤⬤) Eight Gates: Up to Fifth (⬤)
Jutsu's (List Jutsus Here)
3/3 A-Rank 27/30 Jutsu
- Seven Heavens Breathing Method:
Jutsu Name: Seven Heavens Breathing Method - First Breath Jutsu Branch: Taijutsu Jutsu Element: None Jutsu Clan Affiliation: None Jutsu Name: C Jutsu Description: The first activation (第一活性, daiichi kassei) turns the user's eyes completely white as their body gains a yellow aura, though this doesn't actually affect their vision and color variations of the aura based on the individuals chakra can exist. With the bolstered physique dulling sensations of pain and ones instinctive fear of self-harm, it becomes far easier to push towards the body's natural limits, much like the first gate of Hachimon. This by no means actually prevents self-harm however, so going all out will still severely damage the body from over taxation.
Jutsu Name: Seven Heavens Breathing Method - Second Breath Jutsu Branch: Taijutsu Jutsu Element: None Jutsu Clan Affiliation: None Jutsu Name: C Jutsu Description: The second activation (第二活性, daini kassei) causes the users body to expand slightly, even normally faint if not invisible musculature gaining visible (if temporary) definition. In this stage the user will also begin to recover faster, as the activation stimulates the body's natural healing above the normal rate. Though minor wounds such as, but not limited to, cuts, bruises, and scrapes will heal within moments even mid-battle, more dire ones such as gashes and broken bones remain unaffected. Other sources of recover/healing are also unaffected by this, remaining at their usual potency.
Jutsu Name: Seven Heavens Breathing Method - Third Breath Jutsu Branch: Taijutsu Jutsu Element: None Jutsu Clan Affiliation: None Jutsu Name: B Jutsu Description: The third activation (第三活性, daisan kassei) turns the user's skin red, much like when the Gate of Life is opened. In this stage more severe wounds will now heal faster as well as natural recovery rises further, bleeding stemmed while gashes and the like will gradually close, provided they are clean enough to not require outside help (e.g stitches). Minor fractures can be mended as well if the user remains stationary, but compound ones and other more major, potentially lethal injuries will require proper medical attention. The most the technique can do against such heavy damage is improve chances of survival, if it can be upheld; further activations (4-7) can not boost the body's recovery rate any higher. Due to this quickened recovery rate, the user can now reach 100% of their physical potential, but only in brief, sporadic spurts. Prolonged and too frequent usage alike will overwhelm the hastened recovery, resulting in significant self-harm.
Jutsu Name: Seven Heavens Breathing Method - Fourth Breath Jutsu Branch: Taijutsu Jutsu Element: None Jutsu Clan Affiliation: None Jutsu Name: B Jutsu Description: The fourth activation (第四活性, daiyon kassei) sharpens the user's eyesight to allow complete clarity even at a distance, though by no means distances the Byakugan can see to, and will not restore degradation (much less blindness) brought on by advanced age or disease. By now the physique is so notably improved ones maximum power exceeds their body's normal 100%, the brains risen performance having also reached a level the users reflexes have been similarly heightened to keep up with the new-found prowess as well. As the power grows, so does the aura expand to take on a fiercer appearance.
Jutsu Name: Seven Heavens Breathing Method - Fifth Breath Jutsu Branch: Taijutsu Jutsu Element: None Jutsu Clan Affiliation: None Jutsu Name: A Jutsu Description: The fifth activation (第五活性, daigo kassei) further increases the user's speed and strength, the aura now fierce as a bonfire from how much air has been infused into the body. With practice it is possible to control this blazing radiance of power from ones cells to a degree, by it by focusing to specific points for release in bursts to make even simpler strikes explosively powerful, or wrapping it around the body to protect it from attacks. Both measures do however require a draining, focused expenditure of power, thus naturally shortening the duration of the state.
D Rank Jutsu:
- Spoiler:
Jutsu Name: Focus Jutsu Type: Taijutsu Jutsu Element: Null Jutsu Rank: D Jutsu Clan: Jutsu Description: The body bulks without overdoing it. It expands the muscles within the body but does so without allowing "Overbulk" to cause drag and slow down the user. Thus a wireframed person would gain all the perfect muscle they could get without changing their natural physic. This allows for the user to focus more chakra into their now "bigger" muscles and perform greater feats of strength, agility, and endurance by one stage. This form is the basis for the advanced techniques of the Sendo Genkotsu style as the better chakra flow makes the techniques easier to perform.
Jutsu Name: Body Flicker Jutsu Type: N/A Jutsu Element: Yin Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. A puff of smoke is occasionally used to disguise the user's movements. Other elements or substances can be used instead to distract the opponent. Jutsu Name: Sensing Technique Jutsu Type: N/A Jutsu Element: Chakra Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: The Sensing Technique allows sensor type shinobi to mold chakra and change it to the sensor type. This enables them to detect and track down targets through their chakra signatures. The range of this technique varies between sensors and the rank of this jutsu used will increase the range as well. D-Rank starts with your immediate area, and S-Rank could cover an entire village. The more range you try to give to the technique the more chakra is consumed, the longer the technique is used the more chakra is consumed, and the more targets the user tries to track at once also increases chakra consumed. It is more practical to only track up to three targets or less at a time because of this chakra drain drawback.
Jutsu Name: Call Weapon Jutsu Type: Fuin/Summ/Nin Jutsu Element: Null Jutsu Rank: D Jutsu Clan: Jutsu Description: Using a seal on the back of either of her hands Rena is capable of calling her weapon back to her from any distance.
Jutsu Name: Exploding Tag Jutsu Type: N/A Jutsu Element: Fuuinjutsu Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: This seal, when inscribed on a piece of paper, allows the paper to explode like a bomb. Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. They are very versatile and one of the basic ninja tools. Ninja can confuse their enemies by obtaining fake explosive tags. They work even under heavy rain. When an explosive tag is detonated remotely, ninja tend to use the Snake hand seal. Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents.
Jutsu Name: Sealing Technique: Release Jutsu Type: N/A Jutsu Element: Fuuinjutsu Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: This technique is a countermeasure that can be used to undo fūinjutsu that may be binding the user. By placing their hand or applying their chakra onto the seal, it activates, nullifying the effects of the fūinjutsu casted on them. This can scale up to S Rank. Jutsu Name: Water Release: Hidden Mist Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: D Jutsu Clan: N/A Jutsu Description: The Hidden Mist Technique is a speciality of the shinobi from Kirigakure, where one causes a mist to spring forth either by using a pre-existing water source, or expelling it from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra — which will effectively hide the user from the dōjutsu.
C Rank Jutsu:
- Spoiler:
Jutsu Name: Ahryu P'ung Jutsu Type: Taijutsu Jutsu Element: Null Jutsu Rank: C Jutsu Clan: Jutsu Description: The user is capable of punching with such a force that shockwaves are created in the same size as a fist increasing the blunt force damage it does if it hits someone or something due to being small and concentrated. Due to the nature of this punch it is slightly stronger than the punch that created it but is as slow ( or fast in some cases ) as the punch that made it. Jutsu Name: Hwajeh Jutsu Type: Taijutsu Jutsu Element: Null Jutsu Rank: C Jutsu Clan: Jutsu Description: The user is capable of creating a barrage with their fists that looks like it's on fire. This flaming look is not real fire but due to the speed of the punches they can leave friction burns on anything that is near the punches or is hit by the punches. The actual number of attacks is double the normal that can be seen. Where as MOST people would only see one attack there would actually be two in rapid succession.
Jutsu Name: Kai (Release) Jutsu Type: N/A Jutsu Element: Yin Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: Kai, or Release, basically allows the user to disrupt their own chakra flow to the point of breaking Genjutsu placed on them, assuming they can even realize they are in one, however this is still limited by the users own chakra pool and chakra control. You can determine whether or not you can detect a Genjutsu to break it based off of your characters skill in Genjutsu and your opponents skill.
Jutsu Name: Water Release: Water Clone Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones that are made out of water. Also, unlike shadow clones, water clones hold only one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert to normal water. Jutsu Name: Water Release: Water Prison Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: C Jutsu Clan: N/A Jutsu Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
B Rank Jutsu:
- Spoiler:
Jutsu Name: Onslaught Jutsu Type: Taijutsu Jutsu Element: Null Jutsu Rank: B Jutsu Clan: Jutsu Description: The user is capable of increasing the speed of their attacks to where the user is able to punch or kick a dozen times in the blink of an eye. This however can only apply to one limb per use. once chosen it can't be changed and only one limb can be empowered at a time. Each activation consumes chakra. Jutsu Name: Patoh Pah Jutsu Type: Taijutsu Jutsu Element: Null Jutsu Rank: B Jutsu Clan: Jutsu Description: The user is capable of smashing terrain and causing earthquakes with either the hands or feet. This can cause massive blunt force damage if a person it hit with it as the area of effect would cover the entire body. on a person it's 3 feet or half of their body whichever is smaller. on landscape it can be up to 40 yards.
Jutsu Name: Water Release: Water Gun Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: B Jutsu Clan: N/A Jutsu Description: The user makes a finger gun with their hand and compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot - enough to easily pierce through a sand clone.
Jutsu Name: Water Release: Water Dragon Bullet Technique Jutsu Type: N/A Jutsu Element: Water Jutsu Rank: B Jutsu Clan: N/A Jutsu Description: The user gathers a large amount of water and shapes it into a giant dragon, which is launched at the target with formidable might. This technique can either be performed by using a pre-existing water source, or be kneaded within the user's stomach and expelled through their mouth, with the latter requiring more skill. The amount of water used is proportional to the user's skill.
Jutsu Name: Chakra Enhanced Strength Jutsu Type: Taijutsu Jutsu Element: Null Jutsu Rank: B Jutsu Clan: N/A Jutsu Description: Using chakra the user is capable of enhancing their natural strength to even further levels. This is a noticeable improvement on their natural strength even if their natural ability is already high. The chakra consumed is proportional to the amount of strength increase and can allow even a weak user to smash boulders with enough training in the technique. Jutsu Name: Water Trumpet Jutsu Type: Ninjutsu Jutsu Element: Water Jutsu Rank: B Jutsu Clan: Jutsu Description: The user launches a large jet of water from their mouth through their cupped hands. This gives the appearance of playing a trumpet, hence the name. This "jet" encompasses a thirty foot cone and is similar to a shotgun blast.
Jutsu Name: Disturbance Taijutsu Jutsu Branch: Taijutsu, Fighting Style Jutsu Element: None Jutsu Clan Affiliation: None Jutsu Rank: B Jutsu Description: Akin to a warrior's dance performance, the user is able to rapidly and relentlessly bombard the target, with precision, at various angles and locations. This style, comprised of sheer unpredictable movements, can easily catch opponents off-guard. Even those who wield the Sharingan have shown to have had trouble keeping up with the movements of this style and were forced to go on the defensive or retreat though there are exceptions. A skilled user is also able to employ this technique against multiple of opponents at the same time. Combining this fighting style's wild nature with swords allows one to increase the lethality of their attacks without losing any of the benefits.
A Rank Jutsu:
- Spoiler:
Jutsu Name: Primus Jutsu Type: Taijutsu Jutsu Element: Chakra Jutsu Rank: A Jutsu Clan: Jutsu Description: The user is capable of releasing their chakra to the point they fire a column of energy into the sky from their body and cause a bunch of punches to rain from the sky in the form of small balls of energy that are formed like a fist. The user is immune to these punches and they deal damage based on the user's strength.
Jutsu Name: Water Dragon Strike Jutsu Type: Taijutsu Jutsu Element: Water Jutsu Rank: A Jutsu Clan: Jutsu Description: Using water chakra on their feet to temporarily increase their speed, they lariat some poor victim and deals damage based on the user's own strength stat. The water chakra under their feet also allow them to slide around the battlefield while the technique is being used as well.
Jutsu Name: Dropping Waters Jutsu Type: Taijutsu Jutsu Element: Water Jutsu Rank: A Jutsu Clan: Jutsu Description: The user rushes forward towards their opponent before performing a full-frontal dropkick and releasing a large burst of water from their feet to increase impact and knock their opponent down. This technique has even greater power when combined with Body Flicker or other speed increasing jutsu.
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